AI Insights · Timothy · July 2023
Top 5 3D Anime Games on Android in Europe Q2 2023
The top 5 3D anime games on Android in Europe for Q2 2023 showcased varied performance trends in downloads, revenue, and active users, with notable fluctuations across the board.
In Q2 2023, the top 5 3D anime games on Android in Europe exhibited diverse trends in weekly downloads, revenue, and active users. Here's a closer look at their performance:
Honkai: Star Rail saw significant fluctuations in weekly revenue, peaking at around $1.4M in early May and experiencing a steady decline to approximately $478K by the end of June. Weekly downloads started strong with over 1.2M in late April but tapered off to about 60.5K by the end of the quarter. Active users showed a peak of over 1M in early May, gradually stabilizing around 742K by late June.
Genshin Impact experienced a peak in revenue of approximately $1.3M in mid-April, with a gradual decline to around $290K by the end of June. Downloads fluctuated between 93K to 156K, closing the quarter with a noticeable increase to 124.5K. Active users saw a drop from over 2M at the start of the quarter to around 1.7M by the end.
Summoners War had steady weekly revenue, peaking at around $604K in mid-April, and closing the quarter at approximately $448K. Downloads remained relatively low, ranging from about 2.5K to 6K, with a slight increase to 4.8K by the end of June. Active users hovered around 315K to 355K, ending the quarter with a slight uptick to 350K.
DRAGON BALL LEGENDS saw a significant spike in revenue, peaking at around $736K in late May, with fluctuations leading to approximately $522K by the end of June. Downloads varied, reaching a high of about 47K in early June and stabilizing around 28K by the end of the quarter. Active users showed a steady increase, from around 591K to a peak of approximately 917K in early June, before settling at 851K.
The Seven Deadly Sins experienced a notable peak in revenue at approximately $344K in late May, with a gradual decrease to around $156K by the end of June. Downloads ranged from about 4.8K to a high of 15.2K in late May, ending the quarter at around 8.6K. Active users fluctuated, peaking at approximately 153K in late May and stabilizing around 114K by the end of June.
For more detailed insights and data analysis, visit Sensor Tower.